- #Purebasic openwindow movie#
- #Purebasic openwindow .exe#
- #Purebasic openwindow 64 Bit#
- #Purebasic openwindow full#
#Purebasic openwindow .exe#
Changed: the name of the /EXE commandline flag to /OUTPUT to be more coherent (still work for backcompatibilty but not documented anymore) Changed: renamed structures PB_MeshFace -> MeshFace and PB_MeshVertex -> MeshVertex Updated: Mouse library on Windows to use RawInput instead of DirectX to support HighDPI mouse
![purebasic openwindow purebasic openwindow](https://wpbrainery.com/wp-content/uploads/2017/05/bluehost-wp4.png)
#Purebasic openwindow movie#
Updated: Movie library on OS X to support modern OS X version Updated: fasm, polink, polib and porc to lastest versions (Windows) Updated: SetMaterialColor() can now use several colortypes at once using '|' Added: New 'Replace' shortcut (CTRL+H) which opens the find dialog with replace enabled in IDE (ChrisRfr) Added: 3 new triggers for custom tools in IDE: 'OpenFile - Non-PB binary file', 'OpenFile - Non-PB text file', 'OpenFile - with specific extension' (HeX0R101) Added: New contextual constant display for AutoComplete in IDE (Fr34k) Added: new modes for AddMaterialLayer(): #PB_Material_ModulateX2, #PB_Material_ModulateX4, #PB_Material_AddSigned, #PB_Material_Substract, #PB_Material_BlendDiffuseAlpha, #PB_Material_BlendCurrentAlpha Added: new optional 'Lod' parameter to CreateCamera() Added: new optional 'v' and 'w' parameter to MeshVertexTextureCoordinate() Added: new optional 'SpecularColor' parameter to MaterialShininess() Added: new optional 'Color' parameter to CreateMaterial() Added: new modes for SetMaterialAttribute(): #PB_Material_PointSprite, #PB_Material_DepthBias Added: predefined shaders: #PB_Material_ColorShader, #PB_Material_PerpixelShader, #PB_Material_BumpShader, #PB_Material_SkyShader, #PB_Material_WaterShader, #PB_Material_WaterShaderRTT, #PB_Material_OceanShader, #PB_Material_PointSpriteSphereShader Added: new structures: Vector3, Vector4 Added: new mode to CreateDataMesh(): #PB_Mesh_DiagonalShortestLength, #PB_Mesh_DiagonalClosestNormal, #PB_Mesh_DiagonalAlternate, #PB_Mesh_DiagonalRegular1, #PB_Mesh_DiagonalRegular2 Added: GetEntityMesh(), CreateCubicTexture(), CreateAnimatedMaterial() Added: optional position mode to ApplyEntityForce() Added: optional force vector to WorldGravity() Added: optional parameter to MeshFace() to create a quad Added: CreateShader(), CreateShaderMaterial(), MaterialShaderAutoParameter(), MaterialShaderParameter(), MaterialShaderTexture() Added: WebGadget() support for GTK3 on linux Added: auto DPI support for Menu and ToolBar library (Windows) Added: /OPTIMIZER, -z, -optimizer flag to the commandline, and a 'Use code optimizer' checkbox in IDE 'Compiler Options' to turn on C optimizations Added: support for Windows 11, OS X 11 and 12 for OSVersion() Added: #PB_Compiler_Optimizer which is set to #True if the optimizer is enabled Added: #PB_Compiler_64Bit and #PB_Compiler_32Bit compiler constants Added: #PB_Compiler_Backend, #PB_Backend_C and #PB_Backend_Asm compiler constants Added: a new C backend compiler for all PureBasic versions Added: Raspberry support (32-bit and 64-bit) !
#Purebasic openwindow full#
![purebasic openwindow purebasic openwindow](https://howtech.tv/wp-content/images/004601/2.jpg)
Procedure support for structured programming with local and global variables.No external DLLs, runtime interpreter or anything else required when creating executables.Very fast compiler which creates highly optimized executables.Huge set of internal commands (1100+) to quickly and easily build any application or game Experienced coders will have no problem gaining access to any of the legal OS structures or API objects and PureBasic even allows inline ASM. In spite of its beginner-friendly syntax, the possibilities are endless with PureBasic's advanced features such as pointers, structures, procedures, dynamically linked lists and much more. We have put a lot of effort into its realization to produce a fast, reliable system friendly language. PureBasic has been created for the beginner and expert alike. The key features of PureBasic are portability (Windows, Linux, MacOS X and AmigaOS are currently supported), the production of very fast and highly optimized executables and, of course, the very simple BASIC syntax.
#Purebasic openwindow 64 Bit#
PureBasic is a native 32 bit and 64 bit programming language based on established BASIC rules.