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There is a gold cost up front, but every Settlement you convert will add to the lump sum you recieve every spring, and will become potential sites that you can gain summons out of. You'll want to convert everything you find. Otherwise, just make a beeline for all Settlements, with metal being secondary. Increase Divine Favor only works if one of the seals is broken, so make sure the first seal is broken first.
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Or, if you don't need them/don't want to limit micromanagement, you can use them as free defenders. If nothing else, they make good fodder for your army. While initially weak, they are Blessed and will eventually become rather strong. Its a good idea to hire spare commanders ( Bishops, usually) and have them round up these units. Saint will also start appearing at this time. One of the first "summons" that begin appearing are the ranks of Flagellants that start peppering your Settlements after the first seal is broken. Pay careful attention! When they flag a Citadel in a far corner of the map, you'll probably want to hire a commander out of that Citadel and start converting Settlements/flagging what the Stupid commander missed to consolidate the area under your rule. If nothing else these units will scout and kill wandering Deer and such, however they will flag any structure they roll over, and sometimes they will stumble onto enemy Citadels. Nothing is more frustrating than having a powerful Seraph decide to attack a Castle with Catapults and 30+ defenders on its own. Thus, with a little luck, a lone Harbinger will walk over a few Settlements / Citadels of yours and pick up an army of Flagellants, Temple Guards, and/or Templars. The Commanders also start alone (except the Saint, which will start with a host of Flagellants depending upon Settlement size), but will pick up any Blessed units they stumble over that are not a part of another Commander's army. Most of these are Stupid and will move on their own. These will occur as events at the start of your turn. You'll never be able to directly control most of your "summons." Instead, as you break the seals, you have a chance (controlled by Increase Divine Favor) to automatically recieve increasingly powerful summons that appear in converted Settlements you own. Convert Settlements to give a third of their income to the church.Breaking more seals will bring forth more powerful minions and breaking all seven seals will unleash the apocalypse. After breaking at least one seal minions of El will come to assist his church. There are seven seals and they prevent El from punishing the heretics of Elysium in an effective way. The relics can be used to either start breaking the seals, or to sacrifice them to El in order to gain more favor.
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The priests of El collect relics to enable them to serve El better. Only the most high ranking priest per Voice of El counts when getting a share of the tithe. As the church in a new world has large expenses the tithe is taken thrice in Elysium, meaning that all converted Settlements pay a third of their income to the church. A Cardinal will gain twice the share of an Arch Bishop, a normal Bishop has no right to any tithe and if a Pontiff has been appointed he will take it all to distribute as he sees fit. The tithe is distributed yearly amoung the high ranking priests. El should be worshipped in at least all human Settlements and everyone shall pay a tithe to the church. The Voice of El is an Arch Bishop that is charged with the conversion of Elysium to the proper faith.